/* Made by Vital */ /* Reworked by Nanoh The Great */
//$PLAYER_ACTOR $PLAYER_GROUP $ONMISSION
//Byte, Char  1; Short, Word  2; Long, DWord, Float  4
{$CLEO}
0000:
while true
wait 0
    if
    player.Defined(0)
    then
        for 0@ = 0xC7C748 to 0xC7C9DC step 0x2C
        0085: 1@ = 0@ // (int)
        1@ += 0x18
        0A8D: 1@ = read_memory 1@ size 1 virtual_protect 0        
            if
            1@ == 1
            then
            0085: 2@ = 0@ // (int)
            0085: 3@ = 0@ // (int)
            0085: 4@ = 0@ // (int)
            2@ += 0x28 //alpha
            3@ += 0x24 //radius
            4@ += 0x20 //disappear time
            0A8C: write_memory 2@ size 1 value 255 virtual_protect 0
            0A8C: write_memory 3@ size 4 value 0.03 virtual_protect 0
            0A8C: write_memory 4@ size 4 value 900 virtual_protect 0
            0085: 2@ = 0@ // (int)
            0085: 3@ = 0@ // (int)
            0085: 4@ = 0@ // (int)
            0085: 5@ = 0@ // (int)
            0085: 6@ = 0@ // (int)
            0085: 7@ = 0@ // (int)
            3@ += 0x04
            4@ += 0x08
            5@ += 0x0C
            6@ += 0x10
            7@ += 0x14
            0A8D: 8@ = read_memory 2@ size 4 virtual_protect 0 //Float Trans Side X
            0A8D: 9@ = read_memory 3@ size 4 virtual_protect 0 //Float Trans Side Y
            0A8D: 10@ = read_memory 4@ size 4 virtual_protect 0 //Float Trans Side Z
            0A8D: 11@ = read_memory 5@ size 4 virtual_protect 0 //Float Yellow Side X
            0A8D: 12@ = read_memory 6@ size 4 virtual_protect 0 //Float Yellow Side Y
            0A8D: 13@ = read_memory 7@ size 4 virtual_protect 0 //Float Yellow Side Z
            0063: 8@ -= 11@  // (float)
            0063: 9@ -= 12@  // (float)
            0063: 10@ -= 13@  // (float)
            8@ /= 5.5
            9@ /= 5.5
            10@ /= 5.5
            095C: create_smoke_at 11@ 12@ 13@ velocity 8@ 9@ 10@ RGBA 3.0 3.0 3.0 3.8 size 1.01 last_factor 0.1
            024F: create_corona_with_radius 0.03 type 2 lensflares 1 with_color 255 0 0 at 8@ 9@ 10@            
            end 
        end
    end
end